Playing on a dedicated server with a friend, both running roughly GTX 2060-tier PCs, the poster connected a 3rd base plot to a 4-base area and now notices lag even with only 20 Pals stationed there. Since the base is only used for mining and breeding and rarely visited, they're debating whether to split it apart or just leave it running.
The post introduces a Steam Workshop mod that lets players snap-stack storage boxes, farm plots, and Pal beds vertically. Version 1.1.02 adds vertical stacking support for 5 Pal bed types and blueprint-state stacking for storage boxes, plus adjusted stacking spacing and improved compatibility with the latest game version. The author notes the mod likely won't work properly on dedicated servers and can't guarantee it.
The poster reports that although the Ancient Matter Generator is supposed to allow up to 3 pals assigned to logging, it isn't working as expected. In some cases, not even a single pal can be assigned.
A user put a lot of effort into their 4th base for water-related content, but can't mine the oil field there. They explain the server, shared with friends, limits players to just 4 bases total.
The poster shares a method: build a pillar up to the 2nd floor on a diagonal wall, align and place a Skill Fruit farm facing that wall, then tear down the wall and align an extractor onto the 2nd-floor pillar so it stays wedged (locked) in mid-air. They call it a quirky exploit of the building system and are amazed anyone figured it out.
The poster asks whether pals put materials into storage boxes with no consistent rule, seemingly at random. As an example, they say wood and stone keep ending up in the blueprint box.
A player asks for confirmation that there's no way to designate which Pal sleeps in which Pal bed. It's a short question seeking a yes/no confirmation from the community.
The poster asks whether it's still worth building a dedicated base just for crude oil extraction when not using the high-pressure extractor. The body only adds a short community shorthand meaning 'the title says it all' (ㅈㄱㄴ).
While building a honeymoon house with their in-game partner Noksaju on a cliff edge, the poster noticed merchant-related events triggering unusually often — even the Gourmet and Vegetable Merchant showed up despite never specifically farming for merchants. They shared the coordinates, noting the base and Pal Box both sit right on the cliff's edge.
The poster built a bed meant for large Pals so their Magmander could sleep there, but a smaller Pal keeps squeezing in and taking the spot instead. They're asking whether a mod exists that lets players designate which specific Pal uses a given bed.
The poster heard a tip about building a mining pit on the ceiling and attaching a storage box right below it, and asks about this method. They also ask whether there's a resource comparing transport-focused Pals versus mining-focused Pals.
Once the poster started building, nothing looked right, so they kept redoing it over and over — and several hours vanished in an instant. They describe building as almost scary for how much time it consumes.
A player asked whether the volcano area is no longer the community's go-to ("gukryul", a de facto standard choice) base location. They noted it used to be the standard spot for oil.
The poster asks whether, once the Material Generator (물질생성기) is unlocked, they should tear down existing mining bases and fill them entirely with generators instead. They're unsure about the actual efficiency gain even with plenty of Alpha Sekhmet, and admit their real complaint is that a base cluttered with every mining facility just looks ugly.