What skills work best on a combat-focused Rapiere?
A user running Rapiere as a combat Pal asked the community which skills to equip on it. The post did not name any candidate skills.
Read original ↗A user running Rapiere as a combat Pal asked the community which skills to equip on it. The post did not name any candidate skills.
Read original ↗A player who has progressed through Cheonrak wants three crude-oil bases running smoothly and asks whether catching and enriching a Sundog as the generator Pal is enough on its own. They're looking for community input on the setup.
Read original ↗A user asked the community whether their loadout of Xiaolong, Voljecs, Cosmodial, Dengking, and Peski is correct for the Ultimate Magma Drago fight (the user's own build, unverified). They also asked if there's a better combo.
Read original ↗The poster planned to raise 'Senko' but says 'Rapiere' and 'Eophwamudo' also get mentioned a lot. Since they prioritize performance, they're asking which Fire-type base Pal is most commonly used.
Read original ↗The dark-type Pal Mongmadungi (몽마둥이) performs well early on against the many Normal-type enemies around, and the poster says they grew attached even after better dark-type Pals became available later. They ended up using a mod to "shrink-stack" it (숏스택화, a mod that miniaturizes a Pal so it can tag along) so it could keep traveling with them.
Read original ↗A player tried 'merchant farming' (repeatedly resetting a merchant NPC to get a better one) and landed a legendary-tier merchant on just the third try. Excited, they rushed to post about it on the forum in the early morning.
Read original ↗The poster has gathered three Legendary Merchants (wild meat, materials, and vegetable types) and asks whether that counts as a good haul, plus how many more remain to collect.
Read original ↗This work-in-progress mod reworks several common Fire-element skills that had become nearly useless, aiming to stop Fire Pals without good exclusive moves from being dead weight. Fireball becomes a beam-type skill matching Thunder Rail's hitbox and performance, now strong against both small and large enemies; Flame Wall revives an unused fire version of the Sand Twister effect buffed to Apocalypse-level DPS; and Inferno gets a longer, bigger hitbox with improved accuracy for use against mid-to-large enemies.
Read original ↗A level 57 player wants to clear out a wood-rich area all at once — described with the term '시밤쾅' (Korean internet slang for doing something forcefully in one big sweep) — but says swinging an axe by hand is too tiring, and is asking for Pal recommendations for gathering wood.
Read original ↗A player asks about progressing into the Ancient Civilization area, which requires a dual-element work condition. They placed a single pal that satisfies both elements, but it only performs one task while staying idle otherwise, and they're asking if there's another way around it.
Read original ↗The poster tried mapping breeding combinations by ascending Paldeck number and found the order surprisingly complicated. They specifically noted that Akson (악손) ends up placed right next to Magkaiser (마그카이저), adding to the confusion.
Read original ↗The poster says catching the Pal Grinwell is extremely difficult. Even with a fully Soul-condensed Frostallion and Frostallion Noct, plus a late-level-70 character using tactical grenades, they could barely knock off half its HP.
Read original ↗The poster's main combat pal is Neptious and they're asking the community what to use as a sub pal. They weigh candidates like the ice-type legendary Frostallion, Jetragon, and an owl-type pal, then note the owl pick may be unnecessary since a flying pal doesn't need to be carried around. For gear, they say they're running a water-attribute setup with an Isis ring, a Neptious talisman, an item they refer to only as "Sea King" (name not fully recalled), and a ring that boosts attack power.
Read original ↗The poster asks whether the 'cool-headed' passive trait is better than other traits for pals used as mounts — riding them to empty their skills, dismounting, then cycling the skills again. They mention wanting to apply it to a Xenogriff.
Read original ↗A user expressed strong astonishment at the stats of the boss Pal Alpha Sekhmet. No specific numbers were shared, just the reaction itself.
Read original ↗The poster didn't want to grind out the long-to-raise "Jeoktojo" (a nicknamed Pal), so they rode a Xenogriff with some low-tier Swiftness-type passives instead and found it pretty comfortable. But after trying a Frostallion the difference was night and day, so they immediately benched the Xenogriff — now wondering just how fast "Raybeon" and Jetragon must be.
Read original ↗The poster (nicknamed Beomsaem) says they want to see the Pal Noksaju's sleeping animation. They plan to keep catching Noksaju repeatedly until they witness it asleep.
Read original ↗A self-described new player is raising a combat-focused Sekhmet and asks whether the passive combo they found — Legend, "Jije" (a specific passive skill), Undying, and Coolheaded — counts as a "jonggyeol" build (Korean community term for a top-tier setup that no longer needs replacing). No replies have come in yet.
Read original ↗A short post asking whether there are any visually appealing Water-type Pals that also have an exclusive skill. No further details are given beyond the question itself.
Read original ↗The poster, new to Palworld, shares a Pal they got through breeding and wants to brag about it. They say the breeding process was fun, and test-driving the resulting Pal in combat afterward was enjoyable too.
Read original ↗