The poster said their final base slot opened up, so they picked the location for their last main base. It sits in the triangle between the World Tree, Snow Mountain, and Sakurajima areas, a spot they call great-view, and they're planning a large-scale build there.
The poster built their base at coordinates (22, -85) but says raid events never trigger there. There's an accessible path to the base, so they're asking whether this spot is simply a no-raid location.
The poster built a workstation for their Pals, but the Pals keep working outside it instead. They guess (unverified) the narrow entrance might be the cause.
Mining and campfire-tending pals gather and work normally near the feed box, but ranch and clinic pals keep dropping down from the sky right in front of the pal box. They seem to still work (eating and producing materials), but the poster finds it distracting and asks if there's any fix, at least in front of the pal box.
The poster noticed that some YouTube building videos show a rounded building UI instead of the usual square-grid UI they use. They're asking whether this comes from an in-game option or requires a mod.
The poster wonders whether a top-tier ('종결', max-spec) Anubis (아누비스) combined with around three material generators would be enough to destroy a mining base. They also express a strong urge to tear one down.
The poster is building a new base and gave their ranch pals the 'Insomniac' (불면) trait. They're now asking whether that means beds are no longer needed, since the pals won't need to sleep.
The poster wants to merge two bases into one but worries that having lots of pals will cause lag. They're asking whether four bases spread far apart cause the same amount of lag as having them clustered close together.
The poster wants to flatten a low section of their base by building over it, and asks whether Pals will handle the change and keep working normally, or whether it might cause issues.
The poster asks whether assigning a Pal with higher Ice work suitability to a refrigerator makes stored food last longer. They also question whether a suitability level of 1 versus 10 actually makes any difference.
The poster is building two connected bases (A and B) because one felt too cramped, and asks whether pals stationed in A can use B's hot springs, boxes, and workbenches if the base ranges overlap or are close. They also ask whether pals are instead restricted to only their own base's facilities, and wonder if connecting the bases is even worth it if that's the case.
A player new to Palworld asks for recommendations on a good location to build their base. It's a short beginner-focused question seeking advice from more experienced players.
The poster wants to confirm whether disabling the decay setting also prevents structures built outside base zones from decaying. They mention considering building a purely decorative fortress with no functional purpose.
The poster shares that by the late game they've ended up building five separate bases packed tightly next to each other: a fishing base, a breeding base, a production/main base, a mining-and-ingot base, and a ranch base. They ask whether this is just the normal outcome for everyone in the late game.
With base level 14, 3 bases already built, and a character level of 66, the poster asks at what level more bases can be unlocked. They note buildable structures keep expanding and want to know the base-count cap.