Question: can you place two extractors on one oil tile?
A player asked whether it's possible to place two extraction facilities on a single oil ground tile. They want to know if this has since been blocked or is still possible.
Read original ↗A player asked whether it's possible to place two extraction facilities on a single oil ground tile. They want to know if this has since been blocked or is still possible.
Read original ↗A player built a bed inside their base, but pals can't get through the doorway because of a height clearance problem, so they end up sleeping outside. The post is a short request for help fixing this.
Read original ↗The poster combined an oil base with a ranch base and set up resource transport, but pals still aren't carrying resources properly. They're asking whether the oil base needs to be built as a separate, standalone base instead.
Read original ↗The poster is asking the community to recommend a flat base location with a good view. They plan to use the spot as a breeding ranch.
Read original ↗The poster plans to build a base in the ocean for a quiet boss fight, summoning the boss on the spot via a Summoning Altar instead of traveling elsewhere. They ask whether the floor will be destroyed, forcing them to fight while swimming.
Read original ↗The poster built a base with no surrounding walls and asks whether that leads to frequent raids. They also wonder whether adding walls would cut down on raids, and how to actually build them.
Read original ↗The poster currently runs a farming base, a coal/metal smelting base near Azuribi Alpha, and a quartz/sulfur base near Pulbao, and now needs crude oil to upgrade their tech. They ask whether it'd be good to move the coal/metal base to a desert-adjacent island they found.
Read original ↗The poster built their early base directly on bare ground without a floor, so they can't put up walls, and asks whether they should tear everything down and relocate.
Read original ↗The poster asks what ratio of the Pals Sekhmet and Reibern works best for a mining-and-crafting base. They've already built an Ancient generator tower but say coal and sulfur stack up to the 9999 cap without being transported.
Read original ↗The poster asks whether setting up a mining base also brings in stone on the side. They're puzzled because they haven't assigned any stone-related work, yet stone has piled up to 40,000.
Read original ↗The poster heard that right-click lets you place foundations continuously, but for them pressing right-click just cancels the placement instead. They're asking how to do it correctly.
Read original ↗The poster dumps everything into base 1 while base 2 is used purely for mining quartz and sulfur, but building footprints keep growing and they're asking how others typically divide up their bases. They're considering relocating base 1 from its current spot under the starting-area waterfall to lay things out neatly in rows, and ask for recommendations of nice base spots too.
Read original ↗The poster plans to run a base focused only on the merchant-exploit technique (상인작 — repeatedly trading with an NPC merchant to farm ammo materials), but finds having separate bases inconvenient. They're considering connecting bases whether over water or on land, and ask whether building at zero weight would help.
Read original ↗The poster complains that leaving the base open/unwalled lets wild Pals keep wandering in. Cheondoryong is at least cute, they say, but Dungsilhaechi barges in and takes a swing at the Legendary Merchant every time.
Read original ↗The poster describes stacking oil extractors ten at a time on each oil deposit (a building technique that multiplies output from one node), reaching about 400 extractors across roughly 40 deposits. Transport works fine since storage boxes are placed under the extractors, but severe lag keeps freezing the game, leading the poster to suggest using oil extractor stacking in moderation.
Read original ↗A newbie unsure whether they really need to expand to 4 bases asks experienced players how they divide roles when running 3 bases, giving examples like one base for crude oil mining and another for cake ingredients.
Read original ↗The poster asks if there's a way to manage hygiene (cleanliness) levels without a hot spring bed. After placing an Ancient Clinic and two Mushroom Poisons (머쉬포이즌) at their base, hygiene reached level 5 even under overwork, but since they only want two Mushroom Poisons due to an Ancient Crystal Generator, they ask whether more need to be added.
Read original ↗The poster asks whether this is a stage where only the essential Coralium-related tech needs to be unlocked, with the rest safely skipped. They add that Coralium seems to become less necessary as the game progresses.
Read original ↗The poster wonders why Pals' work (labor) suitability percentages differ from one another. They say they seem to have met all the same conditions, yet a gap in work speed still shows up.
Read original ↗The poster says the SAN-recovery effect is about the same as the game's Deluxe Hot Spring, but their custom Japanese-style hot spring build has a cleaner, neater design they prefer. They're asking whether others build it this way as well.
Read original ↗