New player learned Wood Plank recipe but it won't show up
A new player says they unlocked the Wood Plank crafting recipe, but it still isn't appearing in the crafting list. They express strong frustration at not knowing why.
Read original ↗A new player says they unlocked the Wood Plank crafting recipe, but it still isn't appearing in the crafting list. They express strong frustration at not knowing why.
Read original ↗The poster says a large wall they built is completely collapsing and asks whether it's because it was constructed outside their base's range.
Read original ↗The poster vents frustration that the building/construction system is behaving strangely. Nothing shows up even after reconnecting, and they ask whether this is a bug.
Read original ↗This building-category post shares the feeling that using a dismantling conveyor belt is starting to make the writer feel soft-hearted. It's a brief reflection on the experience of using the dismantle feature.
Read original ↗The poster says increasing their metal ingot output has made base management more enjoyable. They plan to build two more oil rigs next to raise oil production.
Read original ↗A level 59 newcomer is asking whether pals stop harvesting or hauling wheat and tomatoes once storage caps out at 9999. They'd rather not tear down existing crop plots, and want to know if seeding, watering, and harvesting still continue at the cap, since their lettuce supply has fallen short.
Read original ↗Having heard that post-ending players install dozens of high-pressure oil extractors close together, the poster asks how it's done. They only know how to place each one manually with fine adjustments and are looking for a better method.
Read original ↗The poster cites a user claim that a standard 3-Pal mining base and a 1-Pal Ancient Material Generator have exactly the same output, with the latter being smaller and easier to place neatly. They ask whether it's worth switching everything over as soon as it unlocks at level 78, noting the high cost of Ancient Civilization Cores as a downside.
Read original ↗The poster just reached the sky islands, mined Sollerite, and built a quarry at their base, but says the pals won't touch it at all. Even trying to force-assign the mining job through the work assignment board doesn't show it as an option, and they're asking if this is normal.
Read original ↗The poster says the Japan official server was too silent, so they moved to the more responsive Asia official server and started over, where about three Koreans are also playing together. After several restarts they developed their own trick for building a floating bed—stacking two benches and adding stairs beside them.
Read original ↗The poster notes the in-game building-damage setting can only be lowered to 0.5x, and asks if there's any way to make structures completely invincible instead. They're open to using a mod if it's not possible through the base game settings.
Read original ↗The poster says they feel a wall of skill difference every time they see another player's base build. Their own bases end up looking like a rural farming village, while others show off medieval castles or city-style buildings.
Read original ↗The poster has six oil extractors running but says pals assigned as Noeunjo can't keep up with the output. They're asking whether the oil needs to be refined/concentrated first.
Read original ↗The poster hasn't obtained the Ancient Generator yet; power was fine while only running production at their main base, but after adding an egg incubator, electricity became severely short, and they ask if two or more generators are required. The same shortage hit their oil-extraction outpost once an incubator was added there too.
Read original ↗The poster asks whether Steam Workshop mods that increase base size limits can be used. They also wonder if such a mod exists on Nexus Mods instead.
Read original ↗A player asks how others typically divide up roles or purposes when running four bases. The post contains just the question with no further detail in the body.
Read original ↗The poster, around level 60, said the area feels like a poor base location because flying mounts are restricted there. They're currently in need of oil and a resource they refer to only as "hexo" (exact name unclear), and are unsure whether Sakurajima would be a better spot for their next base.
Read original ↗A player who has unlocked three base slots is asking the community how they usually distribute Pals and tasks between them. They mention setting up one base as a coal/metal mining camp so far.
Read original ↗Thanks to community advice, the poster made a tough call to quickly capture just the Legendary Merchant with a Pal Sphere and retreat, avoiding disaster to their base. They plan to keep him — alongside fellow merchant Pals — running his shop there long-term.
Read original ↗The poster says placing two oil extractors together doesn't seem to work as well as it used to. This is presented as an unconfirmed user observation, not a confirmed nerf.
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