The poster built their starter base wherever the game first pointed them, but now at level 26 exploring other areas is getting harder, so they're asking if it's time to relocate. Their current base sits at coordinates (229, -486).
The main base pairs 4 Anubis for mining and the gold factory, Rapierre and Chilwitch at the furnace, and Syokas and Octobia at the generator, alongside separate setups for a livestock base and a farming/cooking base. Since remote transport is in use, the poster is considering swapping out the transport pal Raven, and replacing the gathering pal Meduna, whose role overlaps with the main base.
A build-in-progress post showing a Japanese-style castle under construction in the game. The author notes that only the basic frame has been completed so far.
On a 0.3x rate save at level 30, the poster runs a metal+coal mining base plus a main base that handles farming, crafting, and everything else, but says even 12 Pals at the main base still feels short-staffed. They're asking whether it'd be better to tear down the metal base and instead run two dedicated mining bases plus a separate farming base.
The poster found an ideal base location with hardwood, quartz, and crude oil resources, only non-aggressive mobs nearby, and plenty of flat land. They had planned to build their third base by the sea for ranching and farming, but decided to build it here instead.
The poster tried to connect a ledge between two bases with stairs, but kept getting an object-collision error. They tried adjusting height, spamming an AoE skill, and triangular floor tricks with no luck, suspecting a height-difference bug — until dismantling the Pal Box let it connect, though the spot happened to be right at the neighboring base's range boundary.
A newbie player installed an oil extractor for the first time but says it won't run due to insufficient power. They placed a Raigaruda (라이가루다) and a Voltdeer (볼트디어) on two generators each, but power still isn't rising, and they're asking if the Pals need upgrading.
After reinstalling the game and starting a new 1.0-compatible modded world, the poster noticed Pals no longer pause to smile after finishing a construction — they used to celebrate briefly, but now immediately show a lightbulb icon and move to another task. Disabling all mods and testing with a bed didn't fix it, so they're asking whether toggling mods off one by one instead of all at once might reveal the cause.
The poster asks why anyone would use settings that reduce building aging and damage taken by structures. They wonder if it's for building outside the base, questioning whether Pals already auto-repair buildings inside the base anyway.
The poster wants to feed a Special Cake to boost the 'Bold' and 'Lyrical' traits, so they're hunting a traveling merchant who sells Legendary wild meat — but it won't show up. They're now wondering if they should just feed vegetables instead.
The poster had all the materials to build an 'infinite castle' (an elaborately maze-like structure) but stopped partway after realizing it wouldn't work as an actual usable base. Since Palworld doesn't let you build sideways, they tried to make the layout as convoluted as possible, and wanted to keep the simpler section near Nakime. They didn't finish, but say they picked up some house-layout ideas to reuse for their next base.
The poster is torn between building a single base to house 50 pals or splitting into three bases with 15 pals each. They note the single large base is more tedious to build but seems more convenient once finished.
A newbie proudly finished a base made only of wood and stone. They're about to sleep but worry a hostile flying pal nicknamed "Bird Dragon" (버드래곤) keeps picking fights and might burn the house down.
The poster wants a single base handling farming, mining, oil extraction, and cooking, and has lined up 16 Pals including two Anubis. They're unsure whether 16 (or even 20) Pals will be enough and are worried about hauling capacity for resources.
The poster runs a sea base and is unsure where to build a nearby oil base. They ask whether it's better to use a glitch to place it right next to the sea base, or to build it on the nearest land instead.
The poster is working on a quest to build an oil extractor but finds it doesn't seem to place on regular ground, and asks whether a separate oil field area is needed. They're confused, wondering if they'd need to set up a new base at the oil field, which would seemingly conflict with completing the Pal Box-related quest.
A player built one all-in-one resource mining base after seeing a YouTube video and asks whether a single base is enough, wondering how many others typically set up.
After putting a lot of effort into building a house, the poster finds it feels stuffy because it has a ceiling. They wanted to fly straight out on a flying mount or with a jet rocket (a jetpack-type item), but the ceiling blocks that.
The poster admits they had no idea what the slaughterhouse facility was for, but now thinks they understand. Joking that it's a 'living funeral' for Nepthys, they suggest placing a vegetable cake on it.
This Steam Workshop mod lets three 'Eerie Cat' (소름냥이, cat-type Pal)-related Pals apply their partner skill just by being placed at a base, without needing to be summoned. The latest update reworks the underlying logic to cut lag and stop crashes during egg pickup, and adds a hotkey to toggle the effect on/off. The author says they're considering extending it to the Ancient Civilization blender if the response is positive.