Is ChatGPT actually good at building Pal team compositions?
The poster, using a paid ChatGPT subscription, questions whether it's really good at suggesting Pal team compositions, saying the results have felt unreliable.
Read original ↗The poster, using a paid ChatGPT subscription, questions whether it's really good at suggesting Pal team compositions, saying the results have felt unreliable.
Read original ↗The poster says Random Pal mode is so hard that exploration itself barely progresses, complaining they can't even find where to catch Pyho. They add that at least not having to build the equipment workbench is one small mercy.
Read original ↗The poster argues the passive combo of Athletic Fool + Versatile gives 130 ATK/130 DEF plus knockback/stagger immunity, beating the Double-Edged Sword + Sanctuary's Flesh Wall combo at 120/120 by their own calculations. They note some guides recommend the latter for pals that can't be bred and need implants (since those can't carry the Legend passive), but ask whether items like Boljeksu or doping change the math.
Read original ↗The poster claims the four-passive combo known by the abbreviation "Sok-gwi-naeng-bul" (Attribute Damage Up, Ghost, Composure, and Undying) is the community's de facto standard loadout for combat Pals.
Read original ↗A player who just hit level 50 says they're overwhelmed by a repeating cycle: level up, unlock new tech, farm materials to catch up, finish catching up, then level up again. Constant material shortages mean farming and exploring just to catch up, only for another level-up to reset the cycle, and they haven't even tried breeding yet because they're too busy. Hitting level 50 and a new material called "Plastil" (플라스틸) left them unsure what to do first, so they closed the game and asked if this is just how it normally feels.
Read original ↗The poster and a friend, both newcomers, are running a challenge (referred to in the original as the '칸삼쥐굽' style) using Pals of only two elements each, including flying and ground mounts. The friend picked Water and the poster picked Dark, so they're asking the community which second element pairs best with Dark.
Read original ↗The poster set up a palbox for merchant-related work but says no one showed up for 6 minutes, and this happened three times in a row. They're asking whether this is a common occurrence and express frustration.
Read original ↗The poster is asking what IV (individual value — a pal's 0-100 attack/defense/HP potential stat) percentage a pal has. They also complain that a weapon designed to launch enemies into the air doesn't seem to actually hit airborne enemies, wonder if they need another pendant besides the pal-attack-boost one, and say they keep failing to get a one-shot kill (원트) with a certain pal.
Read original ↗A player who restarted after the official 1.0 release and reached level 40 asks whether casually killing 5 Pals at a time while passing through, or raiding level-appropriate bases, levels up faster. They'd rather avoid repetitive farming runs on the sky islands (community slang: "sphere begging runs"), saying that sounds boring.
Read original ↗Reaching level 50+ for the first time while playing solo, the poster complained that crude oil comes in far too slowly to make plastic. They noted they'd previously only played up to around level 40 with friends, so this is the first time they've hit this issue.
Read original ↗The poster plans to bring Voljecs and Cosmo for the Bellaruju boss fight and asks whether Seulribi and Ateno, or other Pals, would round out the team better. They also ask why some people recommend bringing Noir, since they don't understand the reasoning.
Read original ↗The poster asks whether a level 55 character can defeat the boss Frostallion and what Pal deck composition would work. They note they currently die from taking just one hit.
Read original ↗The poster asks whether any Pal, regardless of stats, can be used to clear the game's toughest ultimate, hard, and master difficulty content just because it's a favorite. The post body only adds a brief 'just curious' comment.
Read original ↗The poster asks for input on a combat Pal passive skill build. They plan to fix Undying and Composure as core picks, add Hasty for cooldown reduction, and round it out with one elemental passive such as Predator or Savior.
Read original ↗A player complains that the Drone Launcher is single-use with terrible durability, on top of AI Cores already being a pain to craft. Their conclusion is that the intended use is summoning just one or two drones to maintain a "볼젝스" stack rather than relying on it heavily.
Read original ↗The poster said they're sticking with the default base Pal capacity of 15 per base. They mentioned hearing that other players increase this setting and asked how many base Pals others typically use.
Read original ↗A newcomer laid out their understanding of pal enhancement: match the 4 desired passive skills, max the level, feed it concentrate (unsure themselves whether Rank Apples work for this), then enhance at the statue, and asked if that's correct. They said they plan to skip breeding-based stat rerolling since it's too grindy.
Read original ↗The poster says they've only gotten Octobunny for days with no chest respawning at their offshore camp, and after searching with ChatGPT found that releasing the camp's pal may be a condition for chests to respawn. This is an unverified user claim based on an AI search, not official confirmation.
Read original ↗The poster plays a Pal-focused style — not raising player attack at all, just keeping a 30-stack of 'boljeok' while watching Pals fight — currently using a Sokgong/Dabo/Bulsa/Naengcheol (quick attack/Dabo/undying/cool-headed) trait combo. They're considering adding the Double-Edged Holy Sword (양날의 성검) and ask what combo fits normal combat, raids, and hard towers.
Read original ↗Despite being level 69, the poster keeps dying to a level-50 boss called Lord of the Moon and asks for tips. They say every guide they find is aimed at Ultimate/Master difficulty instead.
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