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Random Pal mode difficulty is insane

The poster says Random Pal mode is so hard that exploration itself barely progresses, complaining they can't even find where to catch Pyho. They add that at least not having to build the equipment workbench is one small mercy.

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DCinside

Isn't 'Athletic Fool + Versatile' better than 'Double-Edged Sword + Sanctuary's Flesh Wall'?

The poster argues the passive combo of Athletic Fool + Versatile gives 130 ATK/130 DEF plus knockback/stagger immunity, beating the Double-Edged Sword + Sanctuary's Flesh Wall combo at 120/120 by their own calculations. They note some guides recommend the latter for pals that can't be bred and need implants (since those can't carry the Legend passive), but ask whether items like Boljeksu or doping change the math.

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DCinside

New player overwhelmed by endless level-up/tech-unlock loop, quits mid-session

A player who just hit level 50 says they're overwhelmed by a repeating cycle: level up, unlock new tech, farm materials to catch up, finish catching up, then level up again. Constant material shortages mean farming and exploring just to catch up, only for another level-up to reset the cycle, and they haven't even tried breeding yet because they're too busy. Hitting level 50 and a new material called "Plastil" (플라스틸) left them unsure what to do first, so they closed the game and asked if this is just how it normally feels.

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DCinside

Best partner element for a Dark-only 2-element challenge?

The poster and a friend, both newcomers, are running a challenge (referred to in the original as the '칸삼쥐굽' style) using Pals of only two elements each, including flying and ground mounts. The friend picked Water and the poster picked Dark, so they're asking the community which second element pairs best with Dark.

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Player asks what IV percentage this pal has, vents about weapon issues

The poster is asking what IV (individual value — a pal's 0-100 attack/defense/HP potential stat) percentage a pal has. They also complain that a weapon designed to launch enemies into the air doesn't seem to actually hit airborne enemies, wonder if they need another pendant besides the pal-attack-boost one, and say they keep failing to get a one-shot kill (원트) with a certain pal.

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After the 1.0 launch, what's the fastest way to level up past 40?

A player who restarted after the official 1.0 release and reached level 40 asks whether casually killing 5 Pals at a time while passing through, or raiding level-appropriate bases, levels up faster. They'd rather avoid repetitive farming runs on the sky islands (community slang: "sphere begging runs"), saying that sounds boring.

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What team to bring for the Bellaruju boss fight?

The poster plans to bring Voljecs and Cosmo for the Bellaruju boss fight and asks whether Seulribi and Ateno, or other Pals, would round out the team better. They also ask why some people recommend bringing Noir, since they don't understand the reasoning.

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New player asks if this is the right pal-enhancement order

A newcomer laid out their understanding of pal enhancement: match the 4 desired passive skills, max the level, feed it concentrate (unsure themselves whether Rank Apples work for this), then enhance at the statue, and asked if that's correct. They said they plan to skip breeding-based stat rerolling since it's too grindy.

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Struggling to pick traits for a Pal-focused build

The poster plays a Pal-focused style — not raising player attack at all, just keeping a 30-stack of 'boljeok' while watching Pals fight — currently using a Sokgong/Dabo/Bulsa/Naengcheol (quick attack/Dabo/undying/cool-headed) trait combo. They're considering adding the Double-Edged Holy Sword (양날의 성검) and ask what combo fits normal combat, raids, and hard towers.

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