Palworld Hub

Does anyone actually min-max all 60 work pals to best-in-slot?

The poster notes that combat pals doing labor duty isn't an issue, but wonders if anyone bothers making all 60 labor pals — once you add up 4 bases — into "endgame pals" (pals optimized enough that they need no replacement for their role), since that would take forever. As a newer player, they're struck by how much there is to do later in the game.

Original post

More in this category

DCinside

Asking for passive picks for a combat-build Majoreena

The poster plans to breed in the Thunder Rail trait and load up on active skills for a combat-focused Majoreena, but is unsure which passives to add. Undying and Coolheaded are already locked in, and they haven't decided whether the build is for hard-tower/exploration use or for mass-producing later for ultimate raids.

Read original
Does anyone actually min-max all 60 work pals to best-in-slot? | Palworld Hub