Breeding top-tier workers at level 42 is far harder than in Early Access
The poster explains that in Early Access, combining low-level catchable pals let players easily breed top-tier workers at a low level. Since then, a work-aptitude overhaul, new pals needing different aptitudes, some best-in-slot pals becoming unbreedable, and spawn table changes now force players to fetch eggs from high-level zones or gamble on field bosses. Using the rule that a child pal's breeding value averages its parents', they analyze Sekhmet (breeding value 870) as an example, showing only a handful of low-level, low-value pals like Magmander can help reach it faster.
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