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How do you deal with Hard Zero-verse's final explosion phase?

The poster asks how to handle the final explosion phase of a Hard-difficulty Zero-verse boss fight. Playing with the John Wick meta (a build focused on the player fighting directly instead of relying on Pals), they expected HP to need to drop below 500,000 before requiring a quick kill to avoid an explosion, but in their run it never dropped that low.

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How do you deal with Hard Zero-verse's final explosion phase? | Palworld Hub