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Confirmed: pals stop working when the base is too far away

The poster says they've confirmed that pals stop doing their jobs once a base is far away, based on a screenshot of pals apparently idling instead of working. They react with a short, exasperated "what are you all doing?"

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DCinside

Asking for passive picks for a combat-build Majoreena

The poster plans to breed in the Thunder Rail trait and load up on active skills for a combat-focused Majoreena, but is unsure which passives to add. Undying and Coolheaded are already locked in, and they haven't decided whether the build is for hard-tower/exploration use or for mass-producing later for ultimate raids.

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Confirmed: pals stop working when the base is too far away | Palworld Hub